AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on iOS in Australia Q2 2022
Discover the performance of the top 5 hypercasual games on iOS in Australia during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 hypercasual games on iOS in Australia showcased varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these performance metrics.
Fill The Fridge! from Rollic Games saw a fluctuating revenue trend, starting at approximately $1.4K at the end of March and dipping to around $500 in early May. However, revenue picked up again, reaching roughly $1.1K by the end of June. Weekly downloads for the game initially decreased from about 42K to 14K by early May but then steadily increased to approximately 33K by the end of the quarter. Active users followed a similar pattern, with a low of around 40K in early May and a rise to about 71K by the end of June.
Tall Man Run by Supersonic Studios LTD experienced a modest revenue increase, peaking at around $140 in late May before settling at approximately $79 by the end of June. The game’s weekly downloads showed a significant spike in late April, reaching around 32K, but later declined to about 8.9K by the end of the quarter. Active users saw a peak of roughly 80K in late May but decreased to around 34K by the end of June.
Parking Jam 3D from Popcore GmbH showed a steady revenue trend, peaking at approximately $956 in mid-April, then gradually decreasing to around $453 by the end of June. Weekly downloads for the game varied, peaking at about 16K in mid-April and settling at around 9.2K by the end of the quarter. Active users increased to around 27K in late April but decreased to approximately 18.7K by the end of June.
Gem Stack by Rollic Games saw a slight revenue increase, reaching around $203 in mid-April before declining to about $100 in mid-June and ending the quarter at roughly $180. The game’s weekly downloads peaked at around 19.7K in late May but fell to about 3.8K by the end of June. Active users saw a significant rise to approximately 44K in late May, followed by a decline to around 24K by the end of the quarter.
Deliver It 3D from Voodoo had a gradual increase in revenue, reaching around $197 in early May before declining to approximately $24 by the end of June. Weekly downloads peaked at about 22.4K in early May but decreased to roughly 3.5K by the end of June. Active users saw a high of around 45.7K in early May and gradually decreased to about 24.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.